Increasing Students' English Vocabulary Through Scattergories Game
Abstract
The purpose of this study is to determine whether the Scattergories Game helps ninth-grade English language learners at SMP Negeri 1 Sabu Barat increase their vocabulary. In order to achieve the study's objective, the researcher performed a few steps. To collect information for the study, the researcher used a test. The methods for collecting data are pre-testing, treating patients in a single session, and post-testing after the session. Given that the Scattegories game's t-count value is 5.221 points greater than its t-table value of 2.045 at a significant level of 0.05 or 95%, the study's findings suggest that the game may help students' vocabulary in English. As a result, the alternative hypothesis (H1) is accepted and the null hypothesis (HO) is rejected. It implies that pupils' English vocabulary can grow through the Scattegories game.
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